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Conlyse Documentation

Conlyse is an unofficial full-stack system for recording, storing, and analyzing Conflict of Nations games. It consists of an end-to-end replay pipeline (Observer -> Converter -> storage -> API) plus the ConflictInterface library that powers time-travel replay playback.

If you're deploying the full stack, follow the Deployment guide first:

If you want the operational details for the services that make up the pipeline, see:

If you're working on the replay and parsing internals, start with: