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Conlyse Documentation

Conlyse is an unofficial full-stack system for recording, storing, and analyzing Conflict of Nations games. It consists of an end-to-end replay pipeline (Observer → Converter → storage → API) plus the ConflictInterface library that powers time-travel replay playback.

Where to start

Using the ConflictInterface library

Install the library and load your first replay or connect to a live game — start with Getting Started.

Deploying the full stack

Run Observer, Converter, API, and storage in one command with Docker Compose — start with the Deployment guide.

Using the Desktop Client

Analyze replay files interactively with the map viewer, timeline, and dock panels — start with the Desktop Client guide.

Learning how a service works
Digging into internals
  • Replay System — patch-based format, bidirectional time-travel playback
  • Data Types — type-safe game state objects