Conlyse Documentation
Conlyse is an unofficial full-stack system for recording, storing, and analyzing Conflict of Nations games.
It consists of an end-to-end replay pipeline (Observer → Converter → storage → API) plus the ConflictInterface library that powers time-travel replay playback.
Where to start
Using the ConflictInterface library
Install the library and load your first replay or connect to a live game — start with Getting Started.
Deploying the full stack
Run Observer, Converter, API, and storage in one command with Docker Compose — start with the Deployment guide.
Using the Desktop Client
Analyze replay files interactively with the map viewer, timeline, and dock panels — start with the Desktop Client guide.
Learning how a service works
- Server Observer — captures live game state and publishes it to Redis
- Server Converter — processes responses into
.conrpreplay files
Digging into internals
- Replay System — patch-based format, bidirectional time-travel playback
- Data Types — type-safe game state objects