Conlyse Documentation
Conlyse is an unofficial full-stack system for recording, storing, and analyzing Conflict of Nations games.
It consists of an end-to-end replay pipeline (Observer -> Converter -> storage -> API) plus the ConflictInterface library that powers time-travel replay playback.
If you're deploying the full stack, follow the Deployment guide first:
If you want the operational details for the services that make up the pipeline, see:
If you're working on the replay and parsing internals, start with: