Powerful Replay System
ConflictInterface delivers bidirectional time travel across game history with compact patch-based storage. Jump, rewind, and fast-forward through state changes efficiently while preserving accurate replay semantics.
End-to-End Replay Pipeline
From Server Observer and Server Converter to storage backends, the project ships a full Docker-based deployment stack for ingesting game responses and persisting replay data reliably.
Desktop Client
Conlyse provides a high-performance desktop experience with OpenGL-powered map rendering, precision playback controls and dockable panels. Analyze replays with multiple map views and a modern themed interface.
