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Conlyse

Unofficial Full-stack system for recording, storing, and analyzing Conflict of Nations games

Conlyse desktop client screenshot

Powerful Replay System

ConflictInterface delivers bidirectional time travel across game history with compact patch-based storage. Jump, rewind, and fast-forward through state changes efficiently while preserving accurate replay semantics.

End-to-End Replay Pipeline

From Server Observer and Server Converter to storage backends, the project ships a full Docker-based deployment stack for ingesting game responses and persisting replay data reliably.

Desktop Client

Conlyse provides a high-performance desktop experience with OpenGL-powered map rendering, precision playback controls and dockable panels. Analyze replays with multiple map views and a modern themed interface.