Powerful Replay System
Record, compress, and replay full game timelines efficiently. ConflictInterface provides a bidirectional replay engine with fast time travel, support for multiple data type versions in a single replay, and a high-level API for navigating game state.
End-to-End Replay Pipeline
From Server Observer and Server Converter to storage backends, the project ships a full Docker-based deployment stack for ingesting game responses and persisting replay data reliably.
Developer-Friendly Libraries
Use the ConflictInterface Python library and replay interfaces directly in your own analysis tools. Clear APIs, strong abstractions, and detailed docs make it easy to build custom workflows around Conflict of Nations replays.