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Conlyse

Tools for recording, replaying, and analysing game state

Easy to Use

Powerful Replay System

Record, compress, and replay full game timelines efficiently. ConflictInterface provides a bidirectional replay engine with fast time travel, support for multiple data type versions in a single replay, and a high-level API for navigating game state.

Focus on What Matters

End-to-End Replay Pipeline

From Server Observer and Server Converter to storage backends, the project ships a full Docker-based deployment stack for ingesting game responses and persisting replay data reliably.

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Developer-Friendly Libraries

Use the ConflictInterface Python library and replay interfaces directly in your own analysis tools. Clear APIs, strong abstractions, and detailed docs make it easy to build custom workflows around Conflict of Nations replays.